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Old Oct 09, 2008, 10:56 PM // 22:56   #1
Desert Nomad
 
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Default Dev update 10/9/2008

PvE and PvP

Assassin

* Hidden Caltrops: reduced hex duration to 1..10 seconds; reduced Crippled duration to 1..15 seconds.

Elementalist

* Immolate: increased damage to 20..75.
* Meteor: reduced casting time to 2 seconds.

Mesmer

* Lyssa's Aura: increased Energy regeneration to 0..5.

Ranger

* Burning Arrow: increased Burning duration to 1..7 seconds.
* Incendiary Arrows: increased recharge to 5 seconds.
* Melandru's Shot: reduced recharge to 8 seconds.

Warrior

* Backbreaker: functionality changed to: "Deals +1..20 damage. Causes knock-down (2..4 seconds)."

PvP

Warrior

* “For Great Justice!”: reduced duration to 8 seconds.

Guild Battle Changes

* The number and placement of NPCs have been changed in all Guild Halls.
* Removed Cyclone Axe from the Guild Lord.

-----------------------------

BB sin down, FGJ totally killed for warriors thx to abuse on another class?

Really disappointed with what was left untouched.
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Old Oct 09, 2008, 11:26 PM // 23:26   #2
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because we care about fgj right?
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Old Oct 10, 2008, 12:15 AM // 00:15   #3
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Usually there's a seperate thread here for remotely informed PvP talk.

Also, FGJ to strength IMO.

Last edited by FoxBat; Oct 10, 2008 at 12:33 AM // 00:33..
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Old Oct 10, 2008, 01:31 AM // 01:31   #4
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RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO Riverside.

Bit of a weak update. Surprised to see no changes to the blood (pressure? lol) build. Seems to be a little more OP than bspikes of old, but what do I know.

Not that FGJ was running rampant on warrior bars, but it seems a bit weird to adjust BB to warrior primary yet annihilate FGJ altogether.

Will this stupid lord damage stipulation never end? NPC farming was lame in its own right, but at least matches finished in a decisive manner. Figured they'd end the charade after the StS monthly, but it's not like anyone cares anymore I suppose.
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Old Oct 10, 2008, 02:48 AM // 02:48   #5
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Ummm no PvP changes should have a seperate PvP thread.

Anyway, good thing they fixed that GvG bug with Cyclone Axe. Well... not really a bug. Not really and exploit either, just really a cheap tactic.
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Old Oct 10, 2008, 04:34 AM // 04:34   #6
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One word can sum this up. "SAD".
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Old Oct 10, 2008, 04:41 AM // 04:41   #7
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Quote:
Originally Posted by Ec]-[oMaN View Post
One word can sum this up. "SAD".
but immolate does more damage now, what else could you want?
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Old Oct 10, 2008, 05:39 AM // 05:39   #8
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What possible need was there to sodomize FGJ like that?
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Old Oct 10, 2008, 05:51 AM // 05:51   #9
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FGJ Got smiters booned :/
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Old Oct 10, 2008, 06:37 AM // 06:37   #10
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Originally Posted by arienrhode View Post
Elementalist

* Meteor: reduced casting time to 2 seconds.
finally our prayers have been answered
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Old Oct 10, 2008, 08:26 AM // 08:26   #11
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Quote:
Originally Posted by bungusmaximus View Post
What possible need was there to sodomize FGJ like that?
Well, when you start counting the number of Warrior skills that have been nerfed over the last 2 years due to cross-class abuse, are you really surprised?

Cause, you know, moving it to Strength and making the duration scale would have required thought. And after buffing Meteor to 2 seconds, Izzy was burned out of ideas for the month.
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Old Oct 10, 2008, 09:27 AM // 09:27   #12
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Quote:
Originally Posted by kvndoom View Post

Cause, you know, moving it to Strength and making the duration scale would have required thought. And after buffing Meteor to 2 seconds, Izzy was burned out of ideas for the month.
QFT

12 characters
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Old Oct 10, 2008, 09:48 AM // 09:48   #13
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Bloodspike fueled by the fairly ridiculous Vampiric Spirit should be addressed. The skill isn't just overpowered (an enchantment that targets foe is pretty quaint as well), it's also bugged.

The bug where life stealing stuff flies right over damage bullifiers (amulet of protection, res shrine immunity) should be addressed as well.
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Old Oct 10, 2008, 11:23 AM // 11:23   #14
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bspike is one of the worst button mashing builds ever...

thank god izzy buffed meteor
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Old Oct 10, 2008, 02:17 PM // 14:17   #15
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This is good for byob, im happy. But they seriously need to adress bloodspike, the ability to kill someone straight after baseres is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded.
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Old Oct 10, 2008, 03:24 PM // 15:24   #16
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Omg. wow. This is like, so fcking, epic, legendary FAIL.
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Old Oct 10, 2008, 05:54 PM // 17:54   #17
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The skill updates were decent - fixed the no-brainer imba skills of incendiary and hidden caltrops. I'm much more concerned with the NPC updates, and what that will do for gvg play. I saw on druid's that there are now 3 perimeter archers, and I imagine that its the same on the other maps. 3 archers makes me want to run sinsplit and similarly scrubby builds.

I don't get why you would issue that NPC change now. Anyone who watches obs can see that split play is growing steadily healthier on its own, without Anet interference. But now there has been a large format change, and what was a relatively steady meta could now become months of scrubby builds. While that may not happen, I nonetheless disagree with the NPC adjustments.

Being sarcastically optimistic, I'm guessing this is another phase of their Guild Wars 2 testing.
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Old Oct 10, 2008, 06:55 PM // 18:55   #18
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What is the new bspike build? I am curious. (Have uninstalled so I can't obs matches)
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Old Oct 10, 2008, 08:17 PM // 20:17   #19
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lousy update. gay hexes untouched. but nerfed hc and bb sins. never used them so i dont mind too much. but they were kinda cool.
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Old Oct 10, 2008, 09:52 PM // 21:52   #20
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Quote:
Originally Posted by Snow Bunny View Post
What is the new bspike build? I am curious. (Have uninstalled so I can't obs matches)
Unholy Feast avoids Resurrection Invincibility, I told Linsey and she said they are aware of it and analyzing their options, so it'll probably get fix'd soon.
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